Furlorn Version 0.27 Update Log


Sorry, the game has the old update log from 0.26, here's the current one!


|-------------Version 0.27 Update & Change Log-------------|

-:News:-

+Hey peeps, happy Turkey Week! This is by far the busiest month of the year for me with 3 birthdays (mine included), holiday, jobs, collabs with others and more so sadly this one is gonna be a bit on the smaller side since trying to get the android port up and running after the engine update was a lot more taxing than expected. But I hope you all still enjoy it! Have a wonderful Turkey day and all that awesome jazz!!!

-:Major Changes:-

+Updated from unity 2020 to unity 2022

+Got android port up and working again, still experimental though.

+Status Effects System Reworked for future use.

-:Minor Changes:-

+Changed some of the assets to fit more accurately with new colliders.

-:Items:-

+Poison Spell Tome ADDED: Now hurl poison orbs at enemies.

+Rocks CHANGED: Rocks can now be equipped and thrown as a weapon.

-:Locations & Scenes:-

Location

+Overworld: Adjusted Hellious portal arch spawns.

-:Smexy Stuff:-

+Slime Penetrator: New scene for slime ADDED.

-:NPCs & Enemeis:-

+Slimes re-textured to be glowy, more metallic and transparent!

-:Spells & Skills:-

Spells

+Poison Spell Added: Now fire orbs of poison at your enemies!

Skills

+Looter skill passive skill has been adjusted to work a little more often then before.

-:Assets:-

Changes

+Icy Needle Spell Tome now has a cover image of the spell on it.

+Lesser Fireball Spell Tome now has a cover image of the spell on it.

+Lightening Spell Tome now has a cover image of the spell on it.

+Poison Spell Tome now has a cover image of the spell on it.

+Summon Plunder Sprites now has a cover image of the spell on it.

-:Systems:-

+Status Effect System reworked to work a bit better with 3 variables, the effect name, potency and duration. This will make adding variations of all and current effects easier down the road.

-:Other Changes and Additions (Stuff That Doesn't Fit anywhere Else):-

+Poison Spell Added to spells array, this is the first spell using the new status effect system.

+Alot of general optimizations for the transition to new version of unity.

-:Bug Fixes:-

+Fixed some bits of code going into infinite feedback loops, should prevent some crashing.

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